So I don’t think it will be like Realms in that way, I don’t see there being more than 1 world on Multi-player so similar to realms in some ways I guess. Minecraft Realms is run by Mojang, So far I’ve seen some large hosting company’s advertise Stonehearth Servers. Think of it like Spore, you’re not really connected with all those people, they are merely feeding you their content. Competitive pseudo MP: You basically play singleplayer/cooperative multiplayer and “find” villages/cities built by other players, along with their units (which might attack you too).Cooperative MP: All players play in the same world and can share resources and what not with each other.There are two definitions spooking around: I find it difficult to compare those kind of games to SH.Īlso related, the design of MP itself is a bit wonky at best. There’s no incentive that you waste as much time in your game (or wait) at all. Or if it was one big world, it might be subscription based. It wouldn’t be one big world where everything is connected with each other and certainly not microtransaction based. In terms of design, I would have imagined it to be very much to Minecraft Realms: You pay a monthly fee to have a server running for you. All hosted games canĬhoose to participate in entirely new gameplay modes with other hosted Game on our own servers (this may require a fee). Persistent, Connected World: We’ll offer the option to host your Most “Persistent” games are mostly managed by micro-transactions, timers and boring routines I believe that you must be really careful of how will you manage the whole MP idea. When I read the kickstarter goals for this game, I saw that a “persistent, connected world” was being taken into consideration for the game. I’d love everyone’s thoughts on this topic. Or pay 5$ to get diamonds and build it right away”. I’m just saying, that whenever MP is looking close on the horizon, you must really think carfully and be sure not to let this amazing game be ruinned by annoying “Wait another 10 days for the barracks to be built. I don’t know how will the Radiant Entertainment Team plan to work the MP idea, and I am sure that they will do what’s best for the game and the community. I shouldn’t have to mention any games, ahem Clash of clans ahem and other ridiculous games that bring gaming down to its lowest pitfall. Most “Persistent” games are mostly managed by micro-transactions, timers and boring routines. Even if it didn’t reach that treshold, It was considerated. But that is the reason that pulls me to bring this up. First of all, I know that we are really, really, REALLY far from being even close to testing multiplayer in the game.